Ashley Godbold
online portfolio
games
Himbo Harem Homicide
Developer/Publisher: Mouse Potato Games
Expected: Q4 2023
Engine: Unity
Language: C#
My Role: I work as the sole programmer, project manager, and game designer for the game. I also make all the UI art and various art assets for the presskits and steam page.
Synopsis:
A classic whodunit—but with a harem of himbos! Determine which of your hunky housemates is killing off the other handsome hardbodies before you’re left with not a handful of hotties, but just one murderous, monogamous man.
Platforms:
Harvest Harem Husbandry
Developer/Publisher: Mouse Potato Games
Expected: Q4 2025
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artists: Ashley Godbold and Mandy (4threst) Chan
My Role: I work as the sole programmer, project manager, and game designer for the game. I also make all the UI art and various art assets for the presskits and social media post.
Synopsis:
Date your farm! A farming sim where hotties can morph into farm animals. The larger your harem, the more productive your farm!
Platforms:
Steam
Night Shift 2024
Publisher: University of Pittsburgh
Engine: Unity
Language: C#
My Role: Tech Director/Engineer
Platforms:
Among Us VR
Developer: Schell Games
Publisher: Innersloth
Engine: Unity
Language: C#
My Role: Senior Engineer
Platforms:
Steam
Meta Quest
Nifty Smashers
Developer/Publisher: Nifty League
Engine: Unity
Language: C#
My Role: Senior Unity Engineer
Platforms:
Barkeology
Developer/Publisher: Mouse Potato Games
Feb 2022
Artists: Ashley Godbold, Lisa Oestreicher, and Aster Santiago
My Role: I worked as the sole programmer and game designer for the game.
Synopsis:
Help Professor Mudpie fill out his museum with dinosaur bones.
Explore various dig sites and and solve puzzles collect bones from multiple types of dinosaurs.
Platforms:
Insecure: The Come Up Game
Developer/Publisher: Glow Up Games
Q4 2021
Engine: Unity
Language: C#
My Role: Lead Unity Engineer
Platforms:
Prism Pets
Developer/Publisher: Mouse Potato Games
WiiU Publisher: Intropy Games
May 2016
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artists: Ashley Godbold and Lisa Oestreicher
My Role: I worked as the sole programmer and game designer for the game. I also created all art except the animals (which were created by Lisa).
Synopsis:
Visualize four different types of chemical reactions by rearranging the atoms in the reactants to form the products based on the provided formula.
Platforms:
No longer available
iPhone and iPad
Android (Google Play)
Wii U
Treasure Stack
Developer/Publisher: Pixelakes
Engine: Unity
Language: C#
My Role: I was the development manager and one of the programmers on the project.
Platforms:
Nintendo Switch
Steam
XBox
HamFam
Developer/Publisher: GameSmart
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artists: Lizzy Siemers and Jason Pfiitzer
My Role: I worked as the sole programmer and project manager for the game. Additionally, I prepped and edited the art assets provided by the artist, designed most of the gameplay mechanics, and developed most of the UI. The game was completed but not released.
Platforms:
The game was finished but never released. It was built for:
iOS
WebGL
Match It!
Developer/Publisher: GameSmart
July 06, 2018
Engine: Phaser
Language: JavaScript/HTML
Programmer: Ashley Godbold
Artist: Audrey Axt
My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.
Synopsis:
Find the matching card pairs in as before you run out of turns in this endless memory match game.
Platforms:
Match It! Cute
Developer/Publisher: GameSmart
June 25, 2018
Engine: Phaser
Language: JavaScript/HTML
Programmer: Ashley Godbold
Artist: Audrey Axt
My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.
Synopsis:
Find the matching card pairs in as before you run out of turns in this endless memory match game.
Platforms:
Drop Spot
Developer/Publisher: GameSmart
November 10, 2017
Engine: Phaser
Language: JavaScript/HTML
Programmer: Ashley Godbold
Artist: Audrey Axt
My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.
Synopsis:
Find the listed items in this grid-based eye-spy game.
Platforms:
Unreleased Match Three
Developer/Publisher: GameSmart
(Cancelled Project)
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artists: Audrey Axt, Lizzy Siemers, and Jason Pfiitzer
My Role: I worked as the sole programmer for the game. Before the project was cancelled, I created the core game play loop of the turn-based match-three game, created various UI animations, and developed a quick time event mini game between rounds.
Platforms:
The game canceled about half-way through production. I built it for:
iOS
WebGL
Yo Ho Bingo
Developer/Publisher: GameSmart
October 16, 2017
Engine: Phaser
Language: JavaScript/HTML
Programmer: Ashley Godbold
Artists: Audrey Axt and Lizzy Siemers
My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artists.
Synopsis:
Explore the 20 BINGO islands with your pirate ship and pirate! Play up to 8 cards against tons of AI players. Unlock objectives for each island and achievements.
Platforms:
Sudoku Village
Developer/Publisher: GameSmart
June 27, 2017
Engine: Phaser
Language: JavaScript/HTML
Programmer: Ashley Godbold
Artist: Audrey Axt
My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.
Synopsis:
This is a classic sudoku game with 3 levels of difficulty.
Platforms:
Pony Pachinko
Developer/Publisher: GameSmart
May 22, 2017
Engine: Phaser
Language: JavaScript/HTML
Programmer: Ashley Godbold
Artist: Audrey Axt
My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.
Synopsis:
A pachinko simulation--with pretty ponies!
Platforms:
Chemical Reactions
Publisher: Legends of Learning
March 31, 2017
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artists: Audrey Axt and Ashley Godbold
My Role: I worked as the sole programmer and game designer for the game. I created the art for the atoms and a few UI items.
I prepped and edited the art assets provided by the artists.
Synopsis:
Visualize four different types of chemical reactions by rearranging the atoms in the reactants to form the products based on the provided formula.
Platforms:
WebGL
Double Dots
Developer/Publisher: GameSmart
March 15, 2017
Engine: Construct 2
Programmer: Ashley Godbold
Artist: Ashley Godbold
My Role: I worked as the sole programmer and game designer for the game. I created the art for the atoms and a few UI items.
I prepped and edited the art assets provided by the artists.
Synopsis:
Create chains of brightly colored dots before the time runs out.
Platforms:
Landlord
Developer/Publisher: GameSmart
February 16, 2017
Version 1 (10/27/2016):
Engine: Superpowers
Language: TypeScript/HTML
Version 2 (2/16/2017):
Engine: GameMaker
Language: GML/HTML
Programmer: Ashley Godbold
Artists: Sidney Cui and Ashley Godbold
My Role: I worked as the sole programmer and game designer for the game. I created a few of the UI and particle art assets. I prepped and edited the art assets provided by the artists.
Platforms:
Dim Sum
Developer/Publisher: GameSmart
December 02, 2016
Engine: GameMaker
Language: GML/HTML
Programmer: Ashley Godbold
Artists: Sidney Cui and Ashley Godbold
My Role: I worked as the sole programmer and game designer for the game. I created a few of the art assets, including the tiles that make up the main game play. I prepped and edited the art assets provided by the artists.
Synopsis:
Match tiles to make the requested sum.
Platforms:
Fortune Cat Fractions
Developer/Publisher: Mouse Potato Games
May 2016
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artist: Ashley Godbold
My Role: I worked as the sole programmer, game designer, and artist for the game.
Synopsis:
Fortune cat wants you to learn how to combine fractions to make whole numbers!
This game is great for teaching the concept of fraction combination in a fun and visual way.
It starts out simple, but gets more challenging as more variations of fractions become available.
Platforms:
No longer available.
iPhone and iPad
Android (Google Play)
Brush Rush
Developer/Publisher: GCHS Interactive
March 2015
Engine: Unity
Language: C#
My Role: I created all of the 3d models and UI Art Assets. The initial concept for the start screen logo was created by Hannah McWhorter. I programmed various elements of the UI and went through the process of publishing it on the multiple platforms.
I created the Game Creation Honor Society in 2014 to help my students create and publish games to put on their resumes and portfolios. This game was the first game published by the Honor Society.
Synopsis:
Brush the flying teeth with the appropriate toothpaste color in this fast-paced action arcade game created by the Minnesota School of Business – Richfield’s Game Creation Honor Society.
Platforms:
No longer available.
The game was available in two versions: FULL and LITE. The Full version offered ad free play along with an endless play mode.
iPhone and iPad
Android (Google Play)
Mitrix
Developer/Publisher: Mouse Potato Games
January 2015
Engine: Unity
Language: C#
Programmer: Ashley Godbold
My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.
Synopsis:
Mitrix is a cute twist on a classic Latin Square puzzle. Every animal must appear exactly once in each column and once in each row. With levels progressing in difficulty as the matrices increase in dimension, can you unlock every star in the game?
Platforms:
No longer available.
iPhone and iPad
Android (Google Play and Amazon App Store)
Pengruin
Developer/Publisher: Mouse Potato Games
December 2014
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artists: Ashley Godbold and Lisa Oestreicher
My Role: I worked as the sole programmer and game designer for the game. I made this game while teaching my students the basics of the Unity 2D engine. I showed them how to build the game from start to finish. I created all of the art except the character art and walk cycle and the UI elements.
Synopsis:
Derrick has moved back to Antarctica, after half a decade of living in Altoona, KS. All he brought with him were his bazooka and bad attitude. Help Derrick navigate the "treacherous" terrain by jumping over piles of snowballs and blowing up snowmen with his trusty bazooka.
Platforms:
No longer available.
iPad
Sting a Bear
Developer/Publisher: Self-Published
April 2014
Engine: Adobe Flash
Language: ActionScript 3.0
Programmer: Ashley Godbold
Artist: Ashley Godbold
My Role: I worked as the sole programmer, game designer, and artist for the game. This game was created to demonstrate to my students basic game play programming and how to publish Flash games to iOS.
Synopsis:
A whack-a-mole-like game for toddlers in which a bee stings bears.
Platforms:
No longer available.
iPhone and iPad
Browser
Don't Wake the Cat!!!
Developer/Publisher: Mouse Potato Games
Feb 2019
Engine: Unity
Language: C#
Programmer: Ashley Godbold
Artists: Ashley Godbold and Lisa Oestreicher
My Role: I worked as the sole programmer and game designer for the game.
Synopsis:
Drag the character to the bathroom before the timer runs out and she pees herself.
Don't hit the cat or you'll wake it!!!
Platforms: