games​

HamFam

Publisher: GameSmart ​(Unreleased Project)

Engine: Unity

Language: C#

Programmer: Ashley Godbold

Artists: Lizzy Siemers and Jason Pfiitzer

My Role: I worked as the sole programmer for the game. Additionally, I prepped and edited the art assets provided by the artist, designed most of the gameplay mechanics, and developed most of the UI.

Match It!

Friday, July 06, 2018

Engine: Phaser

Language: JavaScript/HTML

Programmer: Ashley Godbold

Artist: Audrey Axt

My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.

Synopsis:

Find the matching card pairs in as before you run out of turns in this endless memory match game.

Match It! Cute

Monday, June 25, 2018

Engine: Phaser

Language: JavaScript/HTML

Programmer: Ashley Godbold

Artist: Audrey Axt

My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.

Synopsis:

Find the matching card pairs in as before you run out of turns in this endless memory match game.

Drop Spot

Friday, November 10, 2017

Engine: Phaser

Language: JavaScript/HTML

Programmer: Ashley Godbold

Artist: Audrey Axt

My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.

Synopsis:

Find the listed items in this grid-based eye-spy game.

Unreleased Match Three

Publisher: GameSmart ​(Cancelled Project)

Engine: Unity

Language: C#

Programmer: Ashley Godbold

Artists: Audrey AxtLizzy Siemers, and Jason Pfiitzer

My Role: I worked as the sole programmer for the game. Before the project was cancelled, I created the core game play loop of the turn-based match-three game, created various UI animations, and developed a quick time event mini game between rounds.

Yo Ho Bingo

Monday, October 16, 2017

Engine: Phaser

Language: JavaScript/HTML

Programmer: Ashley Godbold

Artists: Audrey Axt and Lizzy Siemers

My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artists.

Synopsis:

Explore the 20 BINGO islands with your pirate ship and pirate! Play up to 8 cards against tons of AI players. Unlock objectives for each island and achievements.

Sudoku Village

Tuesday, June 27, 2017

Engine: Phaser

Language: JavaScript/HTML

Programmer: Ashley Godbold

Artist: Audrey Axt

My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.

Synopsis:

This is a classic sudoku game with 3 levels of difficulty.

Pony Pachinko

Monday, May 22, 2017

Engine: Phaser

Language: JavaScript/HTML

Programmer: Ashley Godbold

Artist: Audrey Axt

My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.

Synopsis:

A pachinko simulation--with pretty ponies!

Chemical Reactions

Friday, March 31, 2017

Engine: Unity

Language: C#

Programmer: Ashley Godbold

Artists: Audrey Axt and Ashley Godbold

 

My Role: I worked as the sole programmer and game designer for the game. I created the art for the atoms and a few UI items.

I prepped and edited the art assets provided by the artists.

Synopsis:

Visualize four different types of chemical reactions by rearranging the atoms in the reactants to form the products based on the provided formula.

Double Dots

Wednesday, March 15, 2017

Engine: Construct 2

Programmer: Ashley Godbold

Artist: Ashley Godbold

My Role: I worked as the sole programmer and game designer for the game. I created the art for the atoms and a few UI items.

I prepped and edited the art assets provided by the artists.

Synopsis:

Create chains of brightly colored dots before the time runs out.

Landlord

Thursday, February 16, 2017

Version 1 (10/27/2016):

Engine: Superpowers

Language: TypeScript/HTML

Version 2 (2/16/2017):

Engine: GameMaker

Language: GML/HTML

Programmer: Ashley Godbold

Artists: Sidney Cui and Ashley Godbold

My Role: I worked as the sole programmer and game designer for the game. I created a few of the UI and particle art assets. I prepped and edited the art assets provided by the artists.

Synopsis:

Play the classic Chinese card game, Landlord, against 3 AI opponents. 

Dim Sum

Friday, December 02, 2016

Engine: GameMaker

Language: GML/HTML

Programmer: Ashley Godbold

Artists: Sidney Cui and Ashley Godbold

My Role: I worked as the sole programmer and game designer for the game. I created a few of the art assets, including the tiles that make up the main game play. I prepped and edited the art assets provided by the artists.

Synopsis:

Match tiles to make the requested sum.

Prism Pets

Tuesday, May 31, 2016

Engine: Unity

Language: C#

Programmer: Ashley Godbold

Artists: Ashley Godbold and Lisa Oestreicher

 

My Role: I worked as the sole programmer and game designer for the game. I also created all art except the animals (which were created by Lisa). 

Synopsis:

Visualize four different types of chemical reactions by rearranging the atoms in the reactants to form the products based on the provided formula.

Platforms:

  • iPhone and iPad 

  • Android (Google Play)

  • Wii U (Published by Intropy Games)

Fortune Cat Fractions

Tuesday, May 31, 2016

Engine: Unity

Language: C#

Programmer: Ashley Godbold

Artist: Ashley Godbold

My Role: I worked as the sole programmer, game designer, and artist for the game.

Synopsis:

Fortune cat wants you to learn how to combine fractions to make whole numbers!
This game is great for teaching the concept of fraction combination in a fun and visual way.
It starts out simple, but gets more challenging as more variations of fractions become available.

Platforms:

  • iPhone and iPad

  • Android (Google Play)

Brush Rush

Publisher: GCHS Interactive

Tuesday, March 31, 2015

Engine: Unity

Language: C#

My Role: I created all of the 3d models and UI Art Assets. The initial concept for the start screen logo was created by Hannah McWhorter. I programmed various elements of the UI and went through the process of publishing it on the multiple platforms. 

 

I created the Game Creation Honor Society in 2014 to help my students create and publish games to put on their resumes and portfolios. This game was the first game published by the Honor Society.

Synopsis:

Brush the flying teeth with the appropriate toothpaste color in this fast-paced action arcade game created by the Minnesota School of Business – Richfield’s Game Creation Honor Society.

Platforms:

The game was available in two versions: FULL and LITE. The Full version offered ad free play along with an endless play mode.

  • iPhone and iPad

  • Android (Google Play)

No longer available. 

Mitrix

Saturday, January 31, 2015

Engine: Unity

Language: C#

Programmer: Ashley Godbold

My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.

Synopsis:

Visualize four different types of chemical reactions by rearranging the atoms in the reactants to form the products based on the provided formula.

Platforms:

  • iPhone and iPad

  • Android (Google Play and Amazon App Store)

Pengruin

Wednesday, December 31, 2014

Engine: Unity

Language: C#

Programmer: Ashley Godbold

Artists: Ashley Godbold and Lisa Oestreicher

 

My Role: I worked as the sole programmer and game designer for the game. I made this game while teaching my students the basics of the Unity 2D engine. I showed them how to build the game from start to finish. I created all of the art except the character art and walk cycle and the UI elements.

Synopsis:

Derrick has moved back to Antarctica, after half a decade of living in Altoona, KS. All he brought with him were his bazooka and bad attitude. Help Derrick navigate the "treacherous" terrain by jumping over piles of snowballs and blowing up snowmen with his trusty bazooka.

Platforms:

  • iPad

Sting a Bear

Publisher: Self-Published

Wednesday, April 30, 2014

Engine: Adobe Flash

Language: ActionScript 3.0

Programmer: Ashley Godbold

Artist: Ashley Godbold

My Role: I worked as the sole programmer, game designer, and artist for the game. This game was created to demonstrate to my students basic game play programming and how to publish Flash games to iOS.

Synopsis:

A whack-a-mole-like game for toddlers in which a bee stings bears. 

Platforms:

  • iPhone and iPad

  • Browser

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© 2019 by Ashley Godbold