games​

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Himbo Harem Homicide

Publishers: Mouse Potato Games

Expected: Q4 2022

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Ashley Godbold, Gabriella Rossetti, and Mandy (4threst) Chan

My Role: I work as the sole programmer, project manager, and game designer for the game. I also make all the UI art and various art assets for the presskits and steam page.


Synopsis:

A classic whodunit—but with a harem of himbos! Determine which of your hunky housemates is killing off the other handsome hardbodies before you’re left with not a handful of hotties, but just one murderous, monogamous man.


Platforms:


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Barkeology

Publishers: Mouse Potato Games

February 2022

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Ashley Godbold, Lisa Oestreicher, and Aster Santiago

My Role: I worked as the sole programmer and game designer for the game. 


Synopsis:

Help Professor Mudpie fill out his museum with dinosaur bones.

Explore various dig sites and and solve puzzles collect bones from multiple types of dinosaurs.


Platforms:


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Nifty Smashers

Publishers: Nifty League

Engine: Unity

Language: C#


My Role: Senior Unity Engineer


Platforms:


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Insecure: The Come Up Game

Publishers: Glow Up Games

Engine: Unity

Language: C#


My Role: Lead Unity Engineer


Platforms:


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Prism Pets

Publishers: Mouse Potato Games/Intropy Games

May 2016

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Ashley Godbold and Lisa Oestreicher

My Role: I worked as the sole programmer and game designer for the game. I also created all art except the animals (which were created by Lisa).


Synopsis:

Visualize four different types of chemical reactions by rearranging the atoms in the reactants to form the products based on the provided formula.


Platforms:

No longer available

  • iPhone and iPad

  • Android (Google Play)

  • Wii U (Published by Intropy Games)


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Don't Wake the Cat!!!

Publisher: Self-Published

Feb 2019

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Ashley Godbold and Lisa Oestreicher

My Role: I worked as the sole programmer and game designer for the game.


Synopsis:

Drag the character to the bathroom before the timer runs out and she pees herself.

Don't hit the cat or you'll wake it!!!


Platforms:


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Treasure Stack

Publisher: Pixelakes

Engine: Unity

Language: C#


My Role: I was the development manager and one of the programmers on the project. 


Platforms:

  • Nintendo Switch

  • Steam

  • XBox


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HamFam

Publisher: GameSmart

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Lizzy Siemers and Jason Pfiitzer


My Role: I worked as the sole programmer and project manager for the game. Additionally, I prepped and edited the art assets provided by the artist, designed most of the gameplay mechanics, and developed most of the UI. The game was completed but not released.


Platforms:

The game was finished but never released. It was built for:

  • iOS 

  • WebGL

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Match It!

Publisher: GameSmart

July 06, 2018

Engine: Phaser

Language: JavaScript/HTML


Programmer: Ashley Godbold

Artist: Audrey Axt


My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.


Synopsis:

Find the matching card pairs in as before you run out of turns in this endless memory match game.


Platforms:


Play Online

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Match It! Cute

Publisher: GameSmart

 June 25, 2018

Engine: Phaser

Language: JavaScript/HTML


Programmer: Ashley Godbold

Artist: Audrey Axt


My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.


Synopsis:

Find the matching card pairs in as before you run out of turns in this endless memory match game.


Platforms:


Play Online

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Drop Spot

Publisher: GameSmart

November 10, 2017

Engine: Phaser

Language: JavaScript/HTML


Programmer: Ashley Godbold

Artist: Audrey Axt


My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.


Synopsis:

Find the listed items in this grid-based eye-spy game.


Platforms: 


Play Online

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Unreleased Match Three

Publisher: GameSmart (Cancelled Project)

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Audrey AxtLizzy Siemers, and Jason Pfiitzer


My Role: I worked as the sole programmer for the game. Before the project was cancelled, I created the core game play loop of the turn-based match-three game, created various UI animations, and developed a quick time event mini game between rounds.


Platforms:

The game canceled about half-way through production. I built it for:

  • iOS 

  • WebGL

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Yo Ho Bingo

Publisher: GameSmart

October 16, 2017

Engine: Phaser

Language: JavaScript/HTML


Programmer: Ashley Godbold

Artists: Audrey Axt and Lizzy Siemers


My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artists.


Synopsis:

Explore the 20 BINGO islands with your pirate ship and pirate! Play up to 8 cards against tons of AI players. Unlock objectives for each island and achievements.


Platforms:


Play Online

Video

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Sudoku Village

Publisher: GameSmart

June 27, 2017

Engine: Phaser

Language: JavaScript/HTML


Programmer: Ashley Godbold

Artist: Audrey Axt


My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.


Synopsis:

This is a classic sudoku game with 3 levels of difficulty.


Platforms:


Play Online

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Pony Pachinko

Publisher: GameSmart

May 22, 2017

Engine: Phaser

Language: JavaScript/HTML


Programmer: Ashley Godbold

Artist: Audrey Axt


My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.


Synopsis:

A pachinko simulation--with pretty ponies!


Platforms:


Play Online

Video

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Chemical Reactions

Publisher: Legends of Learning

March 31, 2017

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Audrey Axt and Ashley Godbold

My Role: I worked as the sole programmer and game designer for the game. I created the art for the atoms and a few UI items.

I prepped and edited the art assets provided by the artists.


Synopsis:

Visualize four different types of chemical reactions by rearranging the atoms in the reactants to form the products based on the provided formula.


Platforms:

  • WebGL


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Double Dots

Publisher: GameSmart

March 15, 2017

Engine: Construct 2


Programmer: Ashley Godbold

Artist: Ashley Godbold


My Role: I worked as the sole programmer and game designer for the game. I created the art for the atoms and a few UI items.

I prepped and edited the art assets provided by the artists.


Synopsis:

Create chains of brightly colored dots before the time runs out.


Platforms:


Play Online

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Landlord

Publisher: GameSmart

February 16, 2017

Version 1 (10/27/2016):

Engine: Superpowers

Language: TypeScript/HTML


Version 2 (2/16/2017):

Engine: GameMaker

Language: GML/HTML


Programmer: Ashley Godbold

Artists: Sidney Cui and Ashley Godbold


My Role: I worked as the sole programmer and game designer for the game. I created a few of the UI and particle art assets. I prepped and edited the art assets provided by the artists.


Platforms:


Play Online

Video

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Dim Sum

Publisher: GameSmart

December 02, 2016

Engine: GameMaker

Language: GML/HTML


Programmer: Ashley Godbold

Artists: Sidney Cui and Ashley Godbold


My Role: I worked as the sole programmer and game designer for the game. I created a few of the art assets, including the tiles that make up the main game play. I prepped and edited the art assets provided by the artists.


Synopsis:

Match tiles to make the requested sum.


Platforms:


Play Online

Video

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Fortune Cat Fractions

Publisher: Mouse Potato Games

May 2016

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artist: Ashley Godbold


My Role: I worked as the sole programmer, game designer, and artist for the game.


Synopsis:

Fortune cat wants you to learn how to combine fractions to make whole numbers!
This game is great for teaching the concept of fraction combination in a fun and visual way.
It starts out simple, but gets more challenging as more variations of fractions become available.


Platforms:

No longer available.

  • iPhone and iPad

  • Android (Google Play)

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Brush Rush

Publisher: GCHS Interactive

March 2015

Engine: Unity

Language: C#


My Role: I created all of the 3d models and UI Art Assets. The initial concept for the start screen logo was created by Hannah McWhorter. I programmed various elements of the UI and went through the process of publishing it on the multiple platforms.

I created the Game Creation Honor Society in 2014 to help my students create and publish games to put on their resumes and portfolios. This game was the first game published by the Honor Society.


Synopsis:

Brush the flying teeth with the appropriate toothpaste color in this fast-paced action arcade game created by the Minnesota School of Business – Richfield’s Game Creation Honor Society.


Platforms:

No longer available.

The game was available in two versions: FULL and LITE. The Full version offered ad free play along with an endless play mode.

  • iPhone and iPad

  • Android (Google Play)


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Mitrix

Publisher: Mouse Potato Games

January  2015

Engine: Unity

Language: C#


Programmer: Ashley Godbold


My Role: I worked as the sole programmer and game designer for the game. Additionally, I prepped and edited the art assets provided by the artist.


Synopsis:

Mitrix is a cute twist on a classic Latin Square puzzle. Every animal must appear exactly once in each column and once in each row. With levels progressing in difficulty as the matrices increase in dimension, can you unlock every star in the game?


Platforms:

No longer available.

  • iPhone and iPad

  • Android (Google Play and Amazon App Store)

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Pengruin

Publisher: Mouse Potato Games

December 2014

Engine: Unity

Language: C#


Programmer: Ashley Godbold

Artists: Ashley Godbold and Lisa Oestreicher

My Role: I worked as the sole programmer and game designer for the game. I made this game while teaching my students the basics of the Unity 2D engine. I showed them how to build the game from start to finish. I created all of the art except the character art and walk cycle and the UI elements.


Synopsis:

Derrick has moved back to Antarctica, after half a decade of living in Altoona, KS. All he brought with him were his bazooka and bad attitude. Help Derrick navigate the "treacherous" terrain by jumping over piles of snowballs and blowing up snowmen with his trusty bazooka.


Platforms:

No longer available.

  • iPad

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Sting a Bear

Publisher: Self-Published

April 2014

Engine: Adobe Flash

Language: ActionScript 3.0


Programmer: Ashley Godbold

Artist: Ashley Godbold


My Role: I worked as the sole programmer, game designer, and artist for the game. This game was created to demonstrate to my students basic game play programming and how to publish Flash games to iOS.


Synopsis:

A whack-a-mole-like game for toddlers in which a bee stings bears.


Platforms:

No longer available.

  • iPhone and iPad

  • Browser