Project Length: 15 weeks (I was only on the team the first 6 weeks due to a class transfer)
Software used: Unity
Team: Jeanette Mathews, Daniel Krell, Danny Rich, Andrew Wesolick, Brandon Frizzell, and Ashley Godbold
My role: Programming--particularly the crosshair, targeting system, distance recognition, and character movement.
A 3D point-and-click space adventure.