Project Length: 3 months
Software Used: Unity 4.6, Autodesk 3ds Max, Adobe Photoshop, and Adobe Illustrator.
Lanuage Used: C#
Platform: iPhone, iPad, and Android
Publisher: GCHS Interactive
Team: Game Creation Honor Society of Minnesota School of Business
I created the Game Creation Honor Society in 2014 to help my students create and publish games to put on their resumes and portfolios.
My Role: I created all of the 3d models and UI Art Assets. The initial concept for the start screen logo was created by Hannah McWhorter. I programmed various elements of the UI and went through the process of publishing it on the mutliple platforms.
Brush the flying teeth with the appropriate toothpaste color in this fast-paced action arcade game created by the Minnesota School of Business – Richfield’s Game Creation Honor Society.
The game is available in two versions: FULL and LITE. The Full version offers ad free play along with an endless play mode.